The Bf110G-2/R5 was a late model of the relatively unsuccessful series of 
heavy fighters that the Germans employed during the war. The Bf110 suffered
from the lack of maneuverability and not enough power throughout its 
production. The later models suffered even more from more weight and drag
inducing devices and despite their uprated engines were marginal performers.

The Bf110G-2/R5 incorporated the changes previously introduced to the plane
by the R1, R2, R3 "rucksatze" (field conversions). These introduced a larger
menthanol-water tank at the sacrifice of the radio operator's position between
the pilot and rear gunner. The extra weight penalized the Bf110 heavily.
The other changes included the use of the 37mm BK5 cannon, but its use 
necessitated the elimination of the two MG151 20mm cannon in the nose of the
plane to house the ammunition for the BK5 suspended below the fuselage in a
wooden pod. The 'Schrage Muzik' was a peculiar weapon, in that it genrally 
was a pair of 20mm MG151 cannon fixed at an angle upward of about 70 to 80
degrees. This weapon employed a devastating munition round that had an
explosive charge and it could knock a four engine heavy bomber from the air
with a mere 3 hits.

The top speed of this plane was only 348 mph clean and thus was an easy prey
for most Allied fighters. The plane was defended by a rear gunner equipped
with twin MG81Z machine guns. The MG151 cannon were made an option on this
plane along with the BK5 cannon. That way you have the choice of the standard
armament of 4x 7.9mm MGs and 2xMG151 cannon or the 4x 7.9mm MGs and the BK5.
The center rack can also accomodate the RZ65 rocket pack with 10 rockets.

This plane makes heavy use of several "parts" of aircraft used in SWOTL.
To make this plane function properly you will have to have the P38, B17, and 
BF109 files. The P38 cockpit has been utilized as it is the only twin engined
prop-driven plane in SWOTL. The wings are from the Bf109 and are just to 
make things look a little more believable when looking left or right from
the cockpit. You will have to  monitor your dash gauges for engine damage
and fires, since there are no engines to actually see on this conversion.
The B17 gun positions are utilized to get the rear gunner position and the
"Schraege Muzik" to work. The tail gunner position has been modified to limit
side to side traverse and the gun will not depress below the horizontal 
level plane. The top turret was used to make the "Schraege Muzik". The 
turret has been fixed in the forward position and the weapon won't depress 
beyond a set angle. However, in order to allow the weapon to work with the
autofire function I had to allow the weapon to elevate a few degrees 
vertically. You will have to be perfectly lined up on your target and level
or the weapon probably won't fire. Also you will have to fly relatively 
slowly under the target thus exposing yourself to enemy fire. This has to be
done in order to allow the weapon to fire sufficient rounds at a target in
order to destroy it. Passes below the target should be made between 200 to
500 feet below the target's altitude.

To run this plane correctly you have to run the Bf110.BAt file. It will make
all the changes needed. However, you will have to place the ME110A.PAC, 
ME110AS.PAC, and Bf110G.EXP files in the \AC subdirectory of SWOTL. Place the
Bf110.BAT and NO110.BAT files in the main \SWOTL subdirectory. These batch
files will swap the planes in and out for you and make safety backup files 
using .TMP and .BAK as file extensions in the \AC and \CP subdirectories.
When you are done flying the 110, remember to run the NO110.BAT file when
you quit SWOTL or want to fly just regular planes and missions.


Keith Heitmann, GVXV90A

