                      Second Revision As Of 5/05/92

The He111H-16 may be considered the third "standard" production version of
the H-series bomber, the first and second "standard" models being the H-3
and H-6 respectively, nearly all intervening sub-types being intended for
special duties and carrying specialized equipment. The He111H-16 actually
preceded in production several of what, from their sub-type numbers, were
ostensibly earlier models, and was a progressive development of the He111H-6
with Jumo 211F-2 engines and embodying as standard all the improvements that
had been incorporated piecemeal in various versions in the light of 
operational experience. Defensive armament and armor followed the pattern
set by the He111H-11, and various alternative bomb arrangements were possible,
the normal internal bomb-bays being retained or, when used to house auxiliary
fuel tanks, ETC 2000 racks being fited beneath the fuselage. The He111H-16
could also take various Rustsatze, or "standard equipment sets", and thus the
He111H-16/R1 had an electrically driven dorsal turret containing one 13 mm
MG131 machine gun in place of the normal dorsal position; the He111H=16/R2
had a boom-type glider towing coupling, and the He111H-16/R3 hd additional
armor protection and, with reduced bomb load, served in the pathfinder role.

                             He111H-16 Conversion

The He111H-16 is a heavly patched B17F.SPC file utilizing graphics imported
from BOB. The interior of the plane is that of a B17, but extenal appearances
will be those of the German bomber. Some visual quirks will be noted since 
the BOB files are not 100% compatible with SWOTL. You may see bombers that
appear to be flying sideways depending on your view angle. This will not 
effect its performance however and is only a visual distraction.

The He111H-16 also had the nose gun replaced from the standard MG17 or MG131
to the more potent MG FF cannon with 180 rounds in the nose. In this second
revision I have limited the traverse of the nose gun so it is less than the
normal B17 chin turret by just a bit. The top turret remains operational and
the ammo fired is reduced to 1 round per trigger pull instead of two, since
the MG131 MG in the electrically operated turret was a single gun mount and
not a dual as in the B17. The graphic will show two guns, but there will only
be one tracer path shown. The ventral gun postion on the He111 had a limited
traverse from side to side and only faced the rear. In this second revision
the ball turret has been reduced from its unlimited traverse to a limited 
amount from side to side facing the rear. Again the ammou fired and the
tracer graphics will reflect a single weapon instead of two. Waist guns are
operational as normal. All guns have had their ranges adjusted to reflect 
the ones taken from similar weapons in regular German planes that come with
SWOTL.

Delete all your original HE111.ZIP installed files and replace them with the
ones included with this new HE111B.ZIP file instead. Place the HE111.EXP,
HE111D.PAC, and HE111DS.PAC file in the \AC subdirectory. Place both the
batch files (.BAT) in the \SWOTL directory. Use the HE111.BAT file to install
this plane for use then NO111.BAT to remove it when you are done.

To use this plane in a custom mission select the B17F as the first group.
Leave the B and L waypoints alone for now. Place waypoint 1 on the German
airfield you want to begin and/or land at. Save the custom mission. Exit
SWOTL. Load your hex editor and then examine the hexcode of the mission you
just saved. Locate line 0190 hex in PCTOOLS/NORTONS or 290 hex with DEBUG.
At location 0C on that line you will find the start of the first group's
hexcode string. Each GROUP hexcode string is 43 bytes long. Starting with 
019C as "1" count to the 26th byte. This is the byte that contains the 
location byte value for waypoint one when YES is activated under the ATTK
column. This is the byte value you want to use. The two bytes that control
the B and L are bytes 39 and 41 of the string. Placing the value from byte
26 in these two locations moves the take off and landing point to that
German airfield. Example: Pick a B17F group from Thorpe Abbotts. Set the
first waypoint on DEELEN LUFTWAFFE airbase. Save the mission. Load your hex
editor. Examine byte 26 of this groups code starting at 019C. It should be
"02". Using the hex editor place "02" at locations 39 and 41. Save the change.
Load SWOTL and the custom mission builder. Load your mission. You should
see that the B and L are now on the German airfield at Deelen instead of
Thorpe Abbotts. You can now set the BEGIN altitude to 0 for takeoffs from
this airfield.

                                            Keith Heitmann, GVXV90A
