PolyPath (of Motion)¶
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class
PolyPath¶ Defined in PolyPath.sc.
A Motion class that is used to move an Actor to a destination while following a path that avoids polygon obstacles. This is usually what is used to move the ego when the player clicks on a destination. See the init method for more details on parameters.
Example usage:
; Make the thief move to (255, 146), then cue the current object when done. (theThief setMotion: PolyPath 255 146 self)
Subclasses: PChase, PFollow, MoveFwd.
Properties¶
Inherited from Motion:
| Property | Description |
|---|---|
| client | The Actor to which this is attached. |
| caller | The object that will get cue()’d when the motion is complete. |
| x | |
| y | |
| dx | |
| dy | |
| b-moveCnt | |
| b-i1 | |
| b-i2 | |
| b-di | |
| b-xAxis | |
| b-incr | |
| completed | |
| xLast | |
| yLast | |
| name |
Defined in PolyPath:
| Property | Description |
|---|---|
| value | |
| points | |
| finalX | |
| finalY | |
| obstacles |
Methods¶
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init(theClient theFinalX theFinalY [theCaller optimizationLevel theObstacles]) Initializes the PolyPath instance.
Parameters: - theClient (heapPtr) – The
Actorto which this is attached. - theFinalX (number) – The target x coordinate.
- theFinalY (number) – The target y coordinate.
- theCaller (heapPtr) – The object on which cue() will be called when the target is reached.
- optimizationLevel (number) – This appears to be unused.
- theObstacles (heapPtr) – Optional list of polygon obstacles. If not provided, the room’s obstacles are used.
- theClient (heapPtr) – The
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dispose()
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moveDone()
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setTarget()
