CALL = Call routine
| Hex | Mnemonic | Cycles,True | or False | Condition |
|---|---|---|---|---|
| E0 ss | CALLCB #ss*1 | 20 | 8 | Carry=1 |
| E1 ss | CALLNCB #ss*1 | 20 | 8 | Carry=0 |
| E2 ss | CALLZB #ss*1 | 20 | 8 | Zero=1 |
| E3 ss | CALLNZB #ss*1 | 20 | 8 | Zero=0 |
| E8 ss ss | CALLCW #ssss*1 | 24 | 12 | Carry=1 |
| E9 ss ss | CALLNCW #ssss*1 | 24 | 12 | Carry=0 |
| EA ss ss | CALLZW #ssss*1 | 24 | 12 | Zero=1 |
| EB ss ss | CALLNZW #ssss*1 | 24 | 12 | Zero=0 |
| F0 ss | CALLB #ss*1 | 20 | None | None |
| F2 ss ss | CALLW #ssss*1 | 24 | None | None |
| FB nn nn | CALL [#nnnn] | 20 | None | None |
| FC nn | CINT #nn | 20 | None | None |
| CE F0 ss | CALLL #ss | 24 | 12 | (Overflow=1) != (Sign=1) |
| CE F1 ss | CALLLE #ss | 24 | 12 | ((Overflow=0) != (Sign=0)) OR (Zero=1) |
| CE F2 ss | CALLG #ss | 24 | 12 | ((Overflow=1) == (Sign=1)) AND (Zero=0) |
| CE F3 ss | CALLGE #ss | 24 | 12 | (Overflow=0) == (Sign=0) |
| CE F4 ss | CALLO #ss | 24 | 12 | Overflow=1 |
| CE F5 ss | CALLNO #ss | 24 | 12 | Overflow=0 |
| CE F6 ss | CALLNS #ss | 24 | 12 | Sign=0 |
| CE F7 ss | CALLS #ss | 24 | 12 | Sign=1 |
| CE F8 ss | CALLNX0 #ss | 24 | 12 | ?? |
| CE F9 ss | CALLNX1 #ss | 24 | 12 | ?? |
| CE FA ss | CALLNX2 #ss | 24 | 12 | ?? |
| CE FB ss | CALLNX3 #ss | 24 | 12 | ?? |
| CE FC ss | CALLX0 #ss | 24 | 12 | ?? |
| CE FD ss | CALLX1 #ss | 24 | 12 | ?? |
| CE FE ss | CALLX2 #ss | 24 | 12 | ?? |
| CE FF ss | CALLX3 #ss | 24 | 12 | ?? |
*1: CALL, CALLC, CALLNC, CALLZ and CALLNZ can be used in the assembler to auto-detect the appropriate range.
Execute
#nn = Immediate unsigned 8-Bits
#ss = Immediate signed 8-Bits
#ssss = Immediate signed 16-Bits
U/V = Register U or V
SP = Register SP (Stack Pointer)
PC = Register PC (Program Counter)
[#nnnn] = Memory: (I shl 16) or #nnnn
; CALL*B #ss
IF (Condition) THEN
SP = SP - 3
Memory[SP+2] = V
Memory[SP+1] = PC SHR 8
Memory[SP] = PC AND 0x00FF
V = U
PC = PC + #ss - 1
ENDIF
; CALL*W #ssss
IF (Condition) THEN
SP = SP - 3
Memory[SP+2] = V
Memory[SP+1] = PC SHR 8
Memory[SP] = PC AND 0x00FF
V = U
PC = PC + #ssss - 1
ENDIF
; CALLB #ss
SP = SP - 3
Memory[SP+2] = V
Memory[SP+1] = PC SHR 8
Memory[SP] = PC AND 0x00FF
V = U
PC = PC + #ss - 1
; CALLW #ssss
SP = SP - 3
Memory[SP+2] = V
Memory[SP+1] = PC SHR 8
Memory[SP] = PC AND 0x00FF
V = U
PC = PC + #ssss - 1
; CALL [#nnnn]
SP = SP - 3
Memory[SP+2] = V
Memory[SP+1] = PC SHR 8
Memory[SP] = PC AND 0x00FF
V = U
PC = Memory16[(I SHL 16) + #nnnn]
; CINT #nn (not fully tested)
SP = SP - 4
Memory[SP+3] = V
Memory[SP+2] = PC SHR 8
Memory[SP+1] = PC AND 0x00FF
Memory[SP] = F
V = U
PC = Memory16[#nn SHL 1]
Description
Call a subroutine (CALL*) or a interrupt vector (CINT).
Use RET to return from a subroutine and RETI from a interrupt.
NOTE: All non-branch instructions does "U <= V" causing U to be restored, any branch that require banking needs "MOV U, A" or "MOV U, #nn" before CALL...
Conditions
None
Examples
; A = 0x10 ; B = 0x10 CALL somefunction ; A = 0x11 ; B = 0x0F TST B, #0x10 ; F = (Zero=0):(Sign=0) CALLZ somefunction ; Condition fail, call not taken ; A = 0x11 ; B = 0x0F ; F = (Zero=0):(Sign=0) CALLNS somefunction ; Condition succeed ; A = 0x12 ; B = 0x0E (...) somefunction: INC A DEC B RET ; Return from the call
; Calling a subroutine at different bank MOV U, $0F CALL function_at_bank_16
